mcN = "letter"; increments = Math.floor(3600 / speed); if (increments == 0) increments = 1; alphaInc = (100 - alpha) / increments; scaleInc = (100 - scale) / increments; posInc = top / increments; aLetters = new Array(); for (i = 0; i< numChar; i++) { aLetters[i+0] = i; var letter = this[mcN +i]; letter._visible = false; letter.init = letterInit; letter.doEffect = effect; letter.number = i; } function letterInit() { this._visible = true; this.step = 0; this.increments = this._parent.increments; this._alpha = this._parent.alpha; this._xscale = this._parent.scale; this._yscale = this._parent.scale; this.alphaInc = this._parent.alphaInc; this.scaleInc = this._parent.scaleInc; this.posInc = this._parent.posInc; this.finalX = this._x; this.finalY = this._y; dir = Math.floor(3.99 * Math.random()); this.xInc = 0; this.yInc = 0; if (dir == 0) // from left { this._x = this._x - this._parent.top; this.xInc = this.posInc; } else if (dir == 1) // from top { this._y = this._y - this._parent.top; this.yInc = this.posInc; } else if (dir == 2) // from right { this._x = this._x + this._parent.top; this.xInc = -this.posInc; } else if (dir == 3) // from bottom { this._y = this._y + this._parent.top; this.yInc = -this.posInc; } } function effect() { this._alpha += this.alphaInc; this._xscale += this.scaleInc; this._yscale += this.scaleInc; this._x += this.xInc; this._y += this.yInc; this.step += 1; if (this.step >= this.increments) { this._xscale = 100; this._yscale = 100; this._alpha = 100; this._x = this.finalX; this._y = this.finalY; this.gotoAndStop("end"); } } function shuffle() { return Math.floor(Math.random() * 3) -1; } if (random == 1) { aLetters.sort(shuffle); } if (reverse == 1) { aLetters.reverse(); }